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	<title>Comments for Neox</title>
	<atom:link href="http://neox.silverljus.se/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://neox.silverljus.se</link>
	<description>The Space Wizard - Platform RPG</description>
	<pubDate>Thu, 09 Sep 2010 03:05:22 +0000</pubDate>
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		<title>Comment on Neoxed by Icelight</title>
		<link>http://neox.silverljus.se/?p=261&#038;cpage=1#comment-20</link>
		<dc:creator>Icelight</dc:creator>
		<pubDate>Thu, 21 May 2009 03:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=261#comment-20</guid>
		<description>I just wanted to leave a comment to say I think you've got a really neat idea going with this game. I can't wait to see more and I hope you eventually reach a state where you can see exactly where you want to take it.

Finally, I hate the graphical (and audio!) aspects of game design as well. There's be nothing left to worry about if those two factors could be "removed" ;)</description>
		<content:encoded><![CDATA[<p>I just wanted to leave a comment to say I think you&#8217;ve got a really neat idea going with this game. I can&#8217;t wait to see more and I hope you eventually reach a state where you can see exactly where you want to take it.</p>
<p>Finally, I hate the graphical (and audio!) aspects of game design as well. There&#8217;s be nothing left to worry about if those two factors could be &#8220;removed&#8221; ;)</p>
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		<title>Comment on Updates Should Be Fun by Hampus Berggren</title>
		<link>http://neox.silverljus.se/?p=240&#038;cpage=1#comment-19</link>
		<dc:creator>Hampus Berggren</dc:creator>
		<pubDate>Tue, 20 Jan 2009 08:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=240#comment-19</guid>
		<description>Thanks! I'll definitely check into it. I bet I can utilize it a lot to make some stuff smoother and betterlooking!</description>
		<content:encoded><![CDATA[<p>Thanks! I&#8217;ll definitely check into it. I bet I can utilize it a lot to make some stuff smoother and betterlooking!</p>
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		<title>Comment on Updates Should Be Fun by kael</title>
		<link>http://neox.silverljus.se/?p=240&#038;cpage=1#comment-17</link>
		<dc:creator>kael</dc:creator>
		<pubDate>Tue, 20 Jan 2009 03:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=240#comment-17</guid>
		<description>Feel free to gank code from http://code.google.com/p/fracture/source/browse/trunk/Squared/Util/Curve.cs if it saves you time. Cubic interpolation is definitely more pleasing than linear in some cases.</description>
		<content:encoded><![CDATA[<p>Feel free to gank code from <a href="http://code.google.com/p/fracture/source/browse/trunk/Squared/Util/Curve.cs" rel="nofollow">http://code.google.com/p/fracture/source/browse/trunk/Squared/Util/Curve.cs</a> if it saves you time. Cubic interpolation is definitely more pleasing than linear in some cases.</p>
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		<title>Comment on On Edge by Hampus Berggren</title>
		<link>http://neox.silverljus.se/?p=230&#038;cpage=1#comment-16</link>
		<dc:creator>Hampus Berggren</dc:creator>
		<pubDate>Thu, 15 Jan 2009 17:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=230#comment-16</guid>
		<description>Thank you for the kinds words and at the moment there's no playable demo sadly. I believe there's a lot of things to be done before I wish to produce a playable demo. I have already a few cutscenes and a beginning story in mind, but before that I need to start coding those systems. I've done a lot of work "in the middle" currently, so once I get going the battlesystem and platform world is already completed and ready for employment. Let's hope the sidescrolling part of this RPG adds to the experience, but that's what I hope to accomplish - since how the player handles the platform "mode" will affect battles.</description>
		<content:encoded><![CDATA[<p>Thank you for the kinds words and at the moment there&#8217;s no playable demo sadly. I believe there&#8217;s a lot of things to be done before I wish to produce a playable demo. I have already a few cutscenes and a beginning story in mind, but before that I need to start coding those systems. I&#8217;ve done a lot of work &#8220;in the middle&#8221; currently, so once I get going the battlesystem and platform world is already completed and ready for employment. Let&#8217;s hope the sidescrolling part of this RPG adds to the experience, but that&#8217;s what I hope to accomplish - since how the player handles the platform &#8220;mode&#8221; will affect battles.</p>
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		<title>Comment on On Edge by ErayMan</title>
		<link>http://neox.silverljus.se/?p=230&#038;cpage=1#comment-15</link>
		<dc:creator>ErayMan</dc:creator>
		<pubDate>Thu, 15 Jan 2009 05:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=230#comment-15</guid>
		<description>Wow, you're fairly advanced in the game mecanics! I'm very impressed. The Edge idea is very good, it makes the old rpg battles concept seems fresh again hehe. And a sidescroller? Very interesting. Is there a demo we can try?</description>
		<content:encoded><![CDATA[<p>Wow, you&#8217;re fairly advanced in the game mecanics! I&#8217;m very impressed. The Edge idea is very good, it makes the old rpg battles concept seems fresh again hehe. And a sidescroller? Very interesting. Is there a demo we can try?</p>
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		<title>Comment on Concept &amp; Design by Generic Game Menus &#171; Neox</title>
		<link>http://neox.silverljus.se/?page_id=209&#038;cpage=1#comment-13</link>
		<dc:creator>Generic Game Menus &#171; Neox</dc:creator>
		<pubDate>Mon, 12 Jan 2009 02:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?page_id=209#comment-13</guid>
		<description>[...] Note: Fire 1, Fire 2 etc are just test-spells, the names for the real spells will be things like &#8220;Flicker&#8221;, &#8220;Char&#8221; and so forth and have different uses. I&#8217;m quite sure I won&#8217;t do the whole Fire, Fira, Firaga thing FF does, or any sort of Fire Bolt 1, Fire Bolt 2, like World of Warcraft. Each spell will be different and usable throughout the game is my intention. (this part added to Concept &amp; Design) [...]</description>
		<content:encoded><![CDATA[<p>[...] Note: Fire 1, Fire 2 etc are just test-spells, the names for the real spells will be things like &#8220;Flicker&#8221;, &#8220;Char&#8221; and so forth and have different uses. I&#8217;m quite sure I won&#8217;t do the whole Fire, Fira, Firaga thing FF does, or any sort of Fire Bolt 1, Fire Bolt 2, like World of Warcraft. Each spell will be different and usable throughout the game is my intention. (this part added to Concept &#38; Design) [...]</p>
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		<title>Comment on Videos by Coin Particle for Mugging &#171; Neox</title>
		<link>http://neox.silverljus.se/?page_id=21&#038;cpage=1#comment-12</link>
		<dc:creator>Coin Particle for Mugging &#171; Neox</dc:creator>
		<pubDate>Fri, 02 Jan 2009 06:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://gm.silverljus.se/?page_id=21#comment-12</guid>
		<description>[...] Play to your hearts desire! If you want to see more, head over to the Videos page. [...]</description>
		<content:encoded><![CDATA[<p>[...] Play to your hearts desire! If you want to see more, head over to the Videos page. [...]</p>
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		<title>Comment on Directional Obstruction by Directional Obstruction &#124; carpentershoes.com</title>
		<link>http://neox.silverljus.se/?p=156&#038;cpage=1#comment-9</link>
		<dc:creator>Directional Obstruction &#124; carpentershoes.com</dc:creator>
		<pubDate>Sat, 27 Dec 2008 00:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=156#comment-9</guid>
		<description>[...] View original  [...]</description>
		<content:encoded><![CDATA[<p>[...] View original  [...]</p>
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		<title>Comment on Enter Chomper by Syn</title>
		<link>http://neox.silverljus.se/?p=130&#038;cpage=1#comment-8</link>
		<dc:creator>Syn</dc:creator>
		<pubDate>Tue, 16 Dec 2008 21:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=130#comment-8</guid>
		<description>No prob, and I meant PS one, not 2.</description>
		<content:encoded><![CDATA[<p>No prob, and I meant PS one, not 2.</p>
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		<title>Comment on Enter Chomper by Hampus Berggren</title>
		<link>http://neox.silverljus.se/?p=130&#038;cpage=1#comment-7</link>
		<dc:creator>Hampus Berggren</dc:creator>
		<pubDate>Tue, 16 Dec 2008 10:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://neox.silverljus.se/?p=130#comment-7</guid>
		<description>Thanks for the kinds words, commenting in general and for the tip!</description>
		<content:encoded><![CDATA[<p>Thanks for the kinds words, commenting in general and for the tip!</p>
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